The fans really rose to the occasion.
They were already at 283k followers when they said they’d add it in if they hit 300k. Sounds to me like they wanted it to happen.
I’m pretty sure the developers have already planned this out and that “the sex update” isn’t going to be anywhere near as hardcore as the article implies. The Sims had sex, remember.
Woohoo-ing*
Thanks to that meme, I now know about this cool game. If they make any sex update, they should make it a special optional DLC. Alternatively, a second version of the game could be sold. It seems like a tricky thing to pull off while keeping the community happy. Maybe free keys could be offered to existing players that want them.
It is an optional DLC. They won’t release a second version of the game other than a complete edition when they’re done producing DLC for it.
This is literally the community getting what it wants
Their previous update wasn’t optional. I had to replay the game to get back my 100% achievement status lol
That tracks for a cult.
Holy hell. The small amount of screen I could actually see on that article that wasn’t ads. Article websites are getting so horrid. The bottom was a super huge banner the top was a video ad playing.
Cult of the Lamb is fun tho
you should use an adblocker
Yeah this is true. I have an ad blocker browser app for my phone but the app opens it in normal browser
You will need to change your settings to make it open in the ad blocking browser. That might be the mobile device default or the app you are using.
Firefox +uBlock Origin extension on mobile and all I got was a well formatted article that was easy to read.
Yup. If you’re on iOS, I hear mobile Safari has ad-blocking as well.
Firefox article mode moment
I suspect the sex will be carried similarly to The Sims or old cartoons, where there’s something blocking the view of the act, but some “squishing” of the bush and hearts flying around.
The age rating hopefully won’t change after this update, as we made sure content adheres to guidelines. Obviously everyone is different but I doubt you won’t be able to play in front of your kids if you do already!
I dare not make eye contact with those parents.
something blocking the view of the act, but some “squishing” of the bush
Not blocked very well if we can still see bush. :p
Fuck that. They should go full “Team America” and make it as explicit as possible.
I weep for the future.
I sheep for the future.
Beep beep I’m a sheep
Is that a verb?
It’s English. Every word is a noun, verb, and adjective at the same time.
Funny, I thought it was the Scots that used that as a verb. 🤷🏼♂️🤫
Verb-crusted rack of lamb
Rating change?
Isn’t it already rated M?
Nope. the ESRB rating is T.
Ah, then yes, a new esrb rating might be needed then
Idk I read on another post it was rated T, and idk what is going on but the rating wasnt even on wikipedia when I checked it I feel blind.
Ratings are for the weak anyway
Cult of the Lamb developers also said they were de-listing their game at the beginning of the new year.
Devs are probably worse than ubisoft, they’ll say anything to garner attention.
That was because Unity was going to charge them for every install regardless of new purchase, reinstall, or different platforms. Unity has backed down from that now.
To clarify, Unity backed down for previous versions of Unity. Any game that makes over the revenue limit made with a version later than the update to the terms will still pay that or they now can optionally pay I think a portion of revenue instead.
That’s okay, there shouldn’t be any games made with later versions of Unity, since everyone knows not to use Unity now.
Godot 4 has feature parity, for any devs not in the know. It’s also WAAAAY better at creating small binaries and exposing moddable content in games.
Binaries at around 61MB, which has the full engine code. I don’t know about feature parity, but the skeleton animation still needs some work, it throws a fuckload of errors when you fiddle with certain modifiers, like InverseKinematics (seriously, it’ll throw a line of error pointing to that per frame. Won’t crash or anything, but it’s annoying as fuck and gets in the way of debugging). Still, for wholly 2D games, it’s leagues better than Unity, once you understand how to do stuff
Regarding per-frame errors (it used to SUCK being on early beta, a lot of things did that), can’t you just disable that specific error from getting logged and/or throwing a warning? I can’t remember how, but I could swear I’ve done it before.
Never managed to find a way to do that, so I just make the animations then turn off the skeleton modifier in order to avoid that.
Honestly, that is perfectly fine as a business model, being able to choose between per install and revenue cut is actually very developer friendly, and changing licensing terms for future versions doesn’t really fuck anyone over.
If only they hadn’t shattered everyones trust with their previous announcement so now no one sane will want to use unity anymore.
Why does Unity deserve a cut of the profits from games made with their tools? Seems as ridiculous to me as a maker of power tools demanding a cut of profits from contractors using their products.
How else are they going to pay to improve the engine and add things. A revenue cut is the market standard. In fact, Unity comes in slightly lower than Unreal Engine with the newer terms.
You don’t try to change things retroactively though. That’s not how contracts work. What they tried to do original was both not a good deal and most likely not legal. They lost everyone’s confidence. This isn’t because they wanted money, but because how they went about it.
They’ll pay by charging customers a reasonable licensing fee. Market standards are meaningless in an age of aggressive monetization and consolidation. Of course they’ll try and get away with as much as they can and people have been shown to excuse a lot. However, I would pose that is entirely unreasonable that providing access to tools earns anyone a portion of future sales.
This very clearly goes beyond paying to improve the services and is simply about maximizing profit.
I partially agree, but I also disagree that it’s all about profit. The point of revenue sharing is that if they make the engine well, then it becomes more likely for your game to be successful. That revenue share can be re-invested to continue improving it.
Would you say that the engine is not part of the game? In what way is it seperate from the thing you created? Employees ideally should get a share of revenue, as they helped create the product, and the engine is part of the product, so their employees should get a share for the work they helped create as well.
Retroactively and unilaterally applying a new license is not fine as a business model, which is exactly what they tried to pull at first. Completely ignoring everyone who said it was a terrible idea and going ahead with it anyway also shows the immense incompetence of CEO and whoever else was with him.
Yes, that is what I said? Their model now is fine because it’s not retroactive, their original announced one was absolutely not and no one sane would want to use their engine anymore after that.
They said they would do that if Unity didn’t roll back their per install fee bullshit, which they did. So this comment makes you look fucking stupid.