• Aurix@lemmy.world
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    8 months ago

    I actually really enjoyed the game, but with the mechanics I felt there were situations were the controls were overloaded and my character did often things he shouldn’t. I think the DLC with the funfair?, showed it the most. Some of the invisible snap points were mapped poorly. I don’t remember all the details by this point, but it was slightly janky. When the mechanics did work as intended it was great.

    • Gamoc@lemmy.world
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      8 months ago

      I love the controls in Knight, when I was playing I knew all the quick shortcuts for the gadgets, was properly countering three at a time including holding direction towards each enemy when counting and everything it was bliss. Are you sure you just weren’t a little unfamiliar with them? Because I remember then being meticulous.

      God I can’t believe they shoved the batmobile in there and put such a focus on it, it really detracted from the rest of the game.

      • CleoTheWizard@lemmy.world
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        8 months ago

        I don’t know if it detracted from the game but that tank definitely didn’t add much of anything. The sections that used it were very boring and I never once felt challenged to play differently with it. I feel that way but I also think the tank fit in to the theme and world just fine. Nothing felt cooler than rolling into the police underground and parking it before heading inside.

        I still think the game is a masterpiece and has the best 3rd person combat in a game I’ve played. Mad max is a close second though. Knight was a perfection of the Arkham combat system.