One of the things I really enjoyed about Marathon (versus Doom or Quake) is that Marathon had colours outside of brown, reddish brown and greenish brown.
It wasn’t an engine limitation, it was a design choice. Heretic is a colorful game, and it was made using Doom engine.
It’s especially bad in Quake, all monsters look like a moving piece of a wall, and the level design is walls on top of walls with some walls in-between. If not for the revolutionary game engine, it would seriously flop.
One of the things I really enjoyed about Marathon (versus Doom or Quake) is that Marathon had colours outside of brown, reddish brown and greenish brown.
It wasn’t an engine limitation, it was a design choice. Heretic is a colorful game, and it was made using Doom engine.
It’s especially bad in Quake, all monsters look like a moving piece of a wall, and the level design is walls on top of walls with some walls in-between. If not for the revolutionary game engine, it would seriously flop.
Oh, I don’t disagree that it’s a design choice. 1990s id Software had, we’ll, let’s not call it a style…