• PonyOfWar@pawb.social
    link
    fedilink
    arrow-up
    26
    ·
    edit-2
    1 year ago

    Pretty uncharacteristic for Valve, wonder if something changed in their legal department. In any case, what a shame. This was quite an impressive project.

    It’s called “Team Fortress: Source 2” btw.

      • Malix@sopuli.xyz
        link
        fedilink
        arrow-up
        9
        arrow-down
        1
        ·
        edit-2
        1 year ago

        going by the other comments on the link & elsewhere, seems to be mostly that they don’t want to even remotely be in the same context as unlicensed/proprietary nintendo libraries the portal64 dev is using. (also mentioned in the the dev’s own message on the screenshot)

        not a clue about TF:S2 though.

        edit: about the TF:S2 https://github.com/github/dmca/blob/master/2024/01/2024-01-10-valve.md - apparently bundling and distributing their assets isn’t cool.

        • Annoyed_🦀 @monyet.cc
          link
          fedilink
          arrow-up
          8
          arrow-down
          1
          ·
          1 year ago

          about the TF:S2 https://github.com/github/dmca/blob/master/2024/01/2024-01-10-valve.md - apparently bundling and distributing their assets isn’t cool.

          Makes sense then. If they doesn’t use Valve asset but only the IP, and don’t distribute outside of valve preferred method, then they won’t have any problem from Valve (see: Black Mesa). But it seems like they already have problem with the development and Valve is just the final straw.

        • ram
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          seems to be mostly that they don’t want to even remotely be in the same context as unlicensed/proprietary nintendo libraries the portal64 dev is using

          This is just a corporate passing of the buck. There’s no reason to believe a third party infringing upon the properties of two parties would give the latter parties any ability or risk of going after one another.

      • sosodev@lemmy.world
        link
        fedilink
        arrow-up
        6
        ·
        1 year ago

        Why would they shut down gmod? It licenses the source engine and plays by all of their rules

  • bionicjoey@lemmy.ca
    link
    fedilink
    arrow-up
    17
    arrow-down
    1
    ·
    1 year ago

    Damn. I was just in another thread defending them for taking down that tf2 thing. But Portal64 was a very different kind of thing IMO and seemed more like a demonstration of technological capabilities rather than trying to mow Valve’s lawn. I suppose it did seem to use a lot of their assets though.

  • RightHandOfIkaros@lemmy.world
    link
    fedilink
    arrow-up
    9
    arrow-down
    3
    ·
    1 year ago

    I have to wonder if this is the work of an actual Valve representative, or if this is a fraudulent takedown notice created by a troll. Given Valve’s track record, it seems vastly more likely that this is not a legitimate takedown notice.

    • sosodev@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      1 year ago

      It seems more likely that the old Valve is dead. Making billions of dollars certainly changes things.

  • Deebster@programming.dev
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    The fact that it’s Nintendo’s IP seems the key thing here.

    So did Nintendo get Valve to do this, or is Valve just covering its back from the notoriously-litigious Nintendo?