I mean, Palworld suffered from the exact opposite problem, where the game received basically no post-launch content. So once players burned through the main game, there was very little reason to keep playing.
This just goes to show that support needs to both exist and be something players agree with.
Space Engineers also desperately needs some kind of goal.
I was doing 6 hour sessions on that game no problem until I got to the moon, at which point the game suddenly felt so pointless, and my ship hasn’t moved.
Palworld publisher be like:
I mean, Palworld suffered from the exact opposite problem, where the game received basically no post-launch content. So once players burned through the main game, there was very little reason to keep playing.
This just goes to show that support needs to both exist and be something players agree with.
Space Engineers also desperately needs some kind of goal.
I was doing 6 hour sessions on that game no problem until I got to the moon, at which point the game suddenly felt so pointless, and my ship hasn’t moved.
Have they dropped it or it’s taking a while to get more content?
I’m not opposed to trying it one day, once it has some dev time behind. Right now I heard end game isn’t there yet.
They’re slowly building it up, patching bugs and recently (in the last 30 days?) released a few new pals
I’ve been tracking continued interest partially based on when updates are dropped and the interest in those updates.
It’s been pretty consistent tbh
Nah im just going back to Helldivers 1