- cross-posted to:
- pcgaming@lemmy.ca
- gaming@beehaw.org
- cross-posted to:
- pcgaming@lemmy.ca
- gaming@beehaw.org
Four days until release! Hollow Knight: Silksong will be available on 4th September.
Release times:
7AM PT | 10AM ET | 4PM CEST | 11PM JSTGame price:
USD $19.99 | EUR €19.99 | JPY ¥2300
We don’t deserve team cherry. They could’ve easily sold it for $40 and everybody would have bought it, but they mentioned before that they wanted their games to be affordable for more people to play.
Take note AAA studios - this is how you do it.
With this pricing, Silksong may be the only game this year that I’ll actually purchase on release day.
Unfortunately AAA studios have a long rat tail of unproductive execs and managers that take a huge pay cut and investors need to be happy too so their games will soon cost $100.
They also have dev/art teams orders of magnitudes larger than Team Cherry. (I do agree with your sentiment about useless managers and execs, of course.)
Comparing a 2D sprite-based Unity sidescroller, made by 4 dudes, to something like Death Stranding is not exactly fair.
True. The 2D sprite-based Unity sidescroller will actually be fun.
Depends on what basis one is comparing it.
They are very different scales of game, but they both exist within the same economic realities.
Big studios seem to be working on the basis that just because they spend millions on a game, the game automatically becomes worth whatever price tag they want to slap on it - as if it’s a natural law that pumping in more money should directly translate to more revenue, without fail.
But it turns out the value of a game is not what publishers hope its worth - its what players percieve it is worth.
So it’s no surprise that indie games with amazing price-to-value ratios are seeing a surge, while big studios are struggling and don’t seem to have any ability to understand why their business model isn’t working.
Publishers are all shocked pikachu when their big budget games fall flat, but If people don’t want to buy an $80 game it’s not their fault - it’s your fault for not doing enough to justify the price tag.
My message to studios isn’t “your games should all be $20” (although some of them should) it’s “you should provide value that matches the price tag” - and Silksong over here just laid down the gauntlet as a game which looks set to deliver tonnes of value for relatively little cost.
Many others would’ve made it at least twice as much, knowing that regardless of the cost, it would’ve sold like crazy.
Whoa. Enormous respect to Team Cherry for this. It’s so cool to see people not rinsing passionate fans! Well done 🤘
I might have to consider it. On the one hand, I did get to a point in Hollow Knight where I just wasn’t enjoying it anymore so I never finished it. But at $20 for a brand new game, I’ll consider it. Unfortunately I have a backlog right now, but overall things just aren’t working out for me and my gaming time.
It took me three tries before I really got into Hollow Knight, but when it clicked, it clicked. Kind of like Dark Souls. Started that one as well a couple times and petered out, but on the next playthrough, it became one of my favorite games.
and they’re going to prove the same point stardew did, by selling multiple copies to the same people on different platforms and blowing any sales projections they might have made out of the water, that video games right now are ridiculously overpriced.
I don’t even like Hollow Knight that much but I’ll buy it because it’s $20.
I think I’ve spent more time waiting for Silksong in the past week than ever before.
I don’t really like games like this (I know Hollow Knight is a masterpiece if you do) but I’d be tempted to buy it for $20 just to support the studio
I’m in the same boat. Hollow knight never clicked for me but I get what people like about it. Silksong looks like hollow knight with better combat though so that will make it more enjoyable for me…probably.
Basically my take. The lore and art take Hollow Knight over the top to Goat status, but it does not dethrone Blasphemous 2 for me… I’m not entirely sure anything can.
Blasphemous 2 never dethroned Hollow Knight.
Same. Hollow Knight’s combat and platforming simply didn’t click. But, the atmosphere of that game is simply impeccable. That, to me, makes Hollow Knight an amazing video game, just one not for me.
Wow! Between BG3, CO:E33, and Sliksong, all the AAA lies are falling away. They don’t have to cost the user an arm and a leg, they can be beautiful works of art and love from small(ish) teams, and they can be an experience that is so rich in player choice it’s practically unique and highly replayable.
No Australian pricing details
Believe it or not, right to gaol.
no matter how many times I see it, that’s still a wild spelling of that word and shouldn’t be allowed. in fact you should go to jail for it. fucking ghoti-ass spelling.
Playing Bloodborne and getting unexpectedly sucked into Hypogean Gaol really cemented that spelling into my brain.
If they’re only pricing it $20, how do explain the €100 I’m about to spend on it???
That’s basically giving it away. I guess they can very well expect to make the money back in volume.
Release date announced? It’s this week?!
How is it possible you missed it? The internet exploded when they published the release date trailer, it’s coming out in 3 days!
Lol I dunno. This is the first I’ve heard of it. I’ve been on Lemmy all week too!
Yep, if I haven’t been hallucinating the past week
The most overhyped game I’ve seen over the past year, they’re pushing the PR so damn hard.
I think if you can overhype a game to the point where clueless people like tomiant@programming.dev are inventing PR, by not saying anything, that’s a pretty big achievement.
Just say Hollow Knight was too hard for you. It’s OK.
There’s no need for the other person to yuck anyone’s yum, but this argument sucks too, in all of its forms.
Now we know you’re a miserable douche. Looking forward to breaking out the popcoen when you throw a temper tantrum over Silksong not living up to the hype
What PR? The only PR Team Cherry did was make and release a damned good Metroidvania.
Since then, and uptil now, it’s mostly been silence.
Weird, huh, how fans can get excited to play a good game?
Nice. Now post a link to the game you made that was this well received and loved.
This kind of argument suuuuuucks. I can at least understand the other commenter being sceptical of games that are popular because marketers are sneaky like that (not that I agree with the person you’re replying to), but this “you can’t criticise unless you’ve developed a game” thing is no good
My point is that it is infinitely easier to be destructive than to create.
No I get it, and that in particular is a good point, but the whole “you can’t criticise this until you’ve made something equivalent” is just nothing
What marketing has team cherry actually done? All the hype is from fans that have been waiting for years.
I wasn’t making any comment about that.
Agreed. Hollow Knight is overrated.
The frustrating part is it only needed 2 changes to not suck: bosses get health bars and ghosts spawn at the start of the room, not halfway through a platforming challenge.
And before anyone mentions mods: devs shouldn’t rely on mods to fix their damn game